Two Devils
Name: Anja Waukeen as "Two Devils"
Player: Bleu
Metatype: ElfAge: 20
Gender: FemaleHeight: 6'1''Weight: 135
Hair: BlackEyes: BrownSkin: Tan
Street Cred: 18Notoriety: -1Public Awareness: 2
Composure: 14Judge Intentions: 15Memory: 8
Lift/Carry: 5Lift/Carry Weight: 30 kg / 20 kg Primary Arm: Left
Movement: 12/24; 2m / hitSwim: 4; 1m / hit
Nuyen: 46,676.97¥Karma: 0Career Karma: 161
Personal DataShow: YesPage Break: No
PortraitShow: YesPage Break: No
Physical AttributesMental AttributesSpecial AttributesInitiative

Body: 3

Charisma: 8 (9)

Edge: 2

Initiative: 10 + 2d6

Agility: 6

Intuition: 5 (6)

Current Edge Points: 2

Astral Initiative: 12 + 3d6

Reaction: 2 (4)

Logic: 2 (3)

Essence: 6.00

Rigger Initiative: 10 + 2d6

Strength: 2

Willpower: 5

Magic: 7

Matrix AR: 10 + 2d6
Matrix Cold: 7 + 3d6
Matrix Hot: 7 + 4d6

AttributesShow: YesPage Break: No
Physical Limit: 4Mental Limit: 7Social Limit: 10Astral Limit: 10
Autopicker
Chameleon Suit
Thermal Damping
Audio Enhancement
Medkit
Vision Enhancement
Ares Victory: Industrious
Mortimer of London: Argentum Coat
Mortimer of London: Berwick Dress
Voice Warper
LimitsShow: YesPage Break: No
Active Skills
SkillRtgPool
Assensing INT

(Aura Reading +2)

612
Con CHA +8

(Fast Talk +2)

623
Sneaking AGI

(Urban +2)

612
Spellcasting MAG +7

(Manipulation +2)

620
Summoning MAG +7

(Spirits of Water +2)

620
Etiquette* CHA +6520
Leadership* CHA +6520
Negotiation* CHA +6520
Perception INT +1

(Visual +2)

411
Arcana LOG36
Astral Combat WIL38
Banishing MAG +7317
Binding MAG +7317
Counterspelling MAG +7317
Palming AGI +1

(Prestidigitation +2)

310
Ritual Spellcasting MAG +7317
Active Skills
SkillRtgPool
Computer LOG14
Disguise INT17
Escape Artist AGI17
Gymnastics AGI17
Impersonation CHA +6116
Intimidation CHA +6116
Locksmith AGI17
Navigation INT17
Performance CHA +6116
Pilot Ground Craft REA15
Pistols AGI17
Survival WIL16
Swimming STR13
Throwing Weapons AGI17
Tracking INT17
* Influence5
Knowledge Skills
SkillRtgPool
English INTNative
Magic Traditions INT410
Magical Threats INT410
Parazoology LOG47
Spirits INT410
Bars and Clubs INT28
French INT28
German INT28
Smugglers INT28
Vory INT28
Algonkin INT17
Architecture INT17
Area Knowledge: Seattle INT17
Black Markets INT17
Club Music INT17
Corporation: Mitsuhama Computer Technologies INT17
Critters INT17
Drugs INT17
Mythology INT17
Parabotany INT17
Policlubs INT17
Radical Groups INT17
Russian INT17
Salish INT17
Shadow Community INT17
Sperethiel INT17
SkillsShow: YesPage Break: No
Quality
CharlatanFA 34

Chosen FollowerFA 35

Creature of Comfort (High)RF 153

First ImpressionSR5 74

Jack of All Trades Master of NoneRF 147

Low-Light VisionSR5 66

Mentor Spirit: RavenSR5 76

Mystic AdeptSR5 69
MYSTIC ADEPTS
• Mystic adepts are a combination of magicians and adepts.
• Mystic adepts never astrally project.
• Mystic adepts can astrally perceive if they purchase the Astral Perception adept power.
• Mystic adepts purchase their spells/rituals/preparations in the same way as magicians.
• Mystic adepts must purchase their Power Points with Karma (5 Karma each at character creation for a full Power Point,
with a maximum number of points equal to their Magic attribute rating).
• Mystic adepts can have any skills from the Enchanting,
Sorcery, or Conjuring skill groups.




NetworkerNF 177

Social Stress: MetaracismSR5 85

The Magician's WaySG 178

Too Pretty To HitRG 127
QualitiesShow: YesPage Break: No
Physical Damage TrackStun Damage Track
  -1
  -2
  -3
DownOVR OVR 
OVR Dead 

Natural Recovery Pool (1 day): 6
  -1
  -2
  -3
 Down 

Natural Recovery Pool (1 hour): 8
Condition MonitorShow: YesPage Break: No
PowerRatingPoints (Total)
Astral Perception1 (0.5) SR5 309

Attribute Boost (AGI) 10.25 (0.25) SR5 309

Authoritative Tone 30.5 (1.5) SGE 4

Combat Sense 10.5 (0.5) SR5 309
COMBAT SENSE
Cost: 0.5 PP per level Combat Sense provides an instinctive sense of any potential threats nearby. In defending against ranged and melee attacks, you get a +1 dice pool bonus to defense tests per level of this power. Adepts with this power are always allowed a Perception Test before a possible surprise situation, gaining the benefit of being alerted if the test is successful.




Cool Resolve 11 (0.5) SG 169

Heightened Concentration 10.5 (0.5) SSP 23

Improved Reflexes 11 (1.5) SR5 310

Kinesics 70.25 (1.75) SR5 310
KINESICS
Cost: 0.25 PP per level Kinesics grants you complete control over your body’s nonverbal and subconscious communication and social cues, even when you’re in stressful social situations. It includes facial expressions, body movements, eye movements, fluctuations in heart rate and blood pressure, and even control over sweat glands, making it difficult to gauge your emotional state and truthfulness. Add +1 to resist Social Tests and tests to read your emotions like Judge Intentions, assensing, or truthfulness tests.




Nimble Fingers0.25 (0.25) SG 173
Digital Celerity SG 158
NIMBLE FINGERS
COST: 0.25 PP
Adepts with this ability have exceptional manual dexterity. In game terms, this grants +1 die to Palming Tests, Performance Tests where the adept plays a musical instruments that requires the use of fingers, or any tests where small tools or items are used (gamemaster’s discretion). Additionally, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip, and Use Simple Device are now considered Free Actions.




Traceless Walk1 (0.5) SR5 311
TRACELESS WALK
Cost: 1 PP You can move over surfaces—even snow, sand, or thin paper—without leaving visible traces. You make no noise through contact with the floor (though movement may still cause other sounds), and any hearing-based Perception Tests to detect you suffer a –4 dice pool penalty. You don’t trip ground-vibration or pressure sensors.
You can’t walk across liquid surfaces—you’re magical, not miraculous—but you can walk across deep snow without sinking. While you can be tracked by non-visual cues such as scent, even those Track Tests are more difficult and get a –2 dice pool penalty.
Adept PowersShow: YesPage Break: No
ResistancePool
Radiation8
Judge Intentions21
Resistance - SpellsPool
Combat SpellsDirect, Mana5
Direct, Physical3
Indirect, Defense11
Detection Spells8
Health SpellsDecrease Attribute - Body8
Decrease Attribute - Agility11
Decrease Attribute - Reaction9
Decrease Attribute - Strength7
Decrease Attribute - Charisma14
Decrease Attribute - Intuition11
Decrease Attribute - Logic8
Decrease Attribute - Willpower10
Illusion SpellsMana8
Physical9
Manipulation SpellsMental8
Physical5
Resistance - Damage TypeStunPhysical
Damage2323
Fire2929
Cold2323
Electricity2929
Acid2323
Falling2323
Fatigue8
Sonic5
Resistance - Toxins and PathogensContactIngestionInhalationInjection
ToxinImmune8Immune8
PathogenImmune8Immune8
Resistance - AddictionNot Addicted YetAlready Addicted
Physiological88
Psychological88
ResistancesShow: YesPage Break: No
ImplantEssenceGrade
Tooth Compartment, Storage0.00StandardSR5 452
She actually just rubbed the phosphorus off the matches and keeps the powder in the tooth to do magic tricks (the ol' Cartoon Smoke Belch).
10x Matches
Cyberware/BiowareShow: YesPage Break: No
ArmorValue
Equipped
Ares Victory: Industrious 9RG 64
Electrochromic Clothing; Gear Access;

Armor Jacket12SR5 437

Chameleon Suit 9SR5 437
Thermal Damping 6

Full Body Armor18SR5 437
Attachable Gear Access; Electrochromic Clothing; Fire Resistance 6; Full Body Armor: Chemical Seal; Full Body Armor: Environment Adaptation; Full Body Armor: Helmet; Nonconductivity 6; YNT Softweave Armor;

Helmet+2SR5 438

Mortimer of London: Argentum Coat12/+4RG 58
Concealability

Mortimer of London: Berwick Dress 8RG 58
Concealability; Custom Fit;

Ruthenium Polymer Cloak 0HT 184
Total of equipped single highest armor and accessories20
ArmorShow: YesPage Break: No
WeaponPoolAccuracyDamageAPModeRCAmmo[Loaded]
Ares Light Fire 7077 (9)6P-SA216(c) SR5 425
RangeSMLE
Light Pistols0-56-1516-3031-50
Concealed Quick-Draw Holster; Silencer, Ares Light Fire 70; Smartgun System, Internal;

Ares Viper Slivergun749P(f)+4SA/BF230(c) SR5 426
RangeSMLE
Heavy Pistols0-56-2021-4041-60
Concealed Quick-Draw Holster; Sound Suppressor;
Ares Viper Slivergun: The sleek Slivergun pairs the undeniably winning combo of burst-fire capability and built-in sound suppression (an integral silencer, p. 432) with its large magazine capacity. It fires metal slivers that count as flechette ammunition, which is factored into the weapon’s damage code.

Grapple Gun037S-2SS21(ml) SR5 449
RangeSMLE
Light Crossbows0-67-2425-6061-120

Grapple Gun037S-2SS21(ml) SR5 449
RangeSMLE
Light Crossbows0-67-2425-6061-120

Grenade: Flash-Pak, Aerodynamic74Special-2Qty: 2SR5 435
RangeSMLE
Aerodynamic Grenade0-45-89-1617-30

Grenade: Fragmentation, Aerodynamic7418P(f) (-1/m)+52Qty: 2SR5 435
RangeSMLE
Aerodynamic Grenade0-45-89-1617-30

Grenade: Fuzzy Boom Boom Bunnies74Special-2Qty: 1KC 53
RangeSMLE
Standard Grenade0-45-89-1213-20

Grenade: Gas, Aerodynamic74Chemical (10m Radius)-2Qty: 4SR5 435
RangeSMLE
Aerodynamic Grenade0-45-89-1617-30

Grenade: High Explosive, Aerodynamic7416P (-2/m)-22Qty: 2SR5 435
RangeSMLE
Aerodynamic Grenade0-45-89-1617-30

Grenade: Krime Cleaner740 (15m Radius)-2Qty: 1KK 27
RangeSMLE
Standard Grenade0-45-89-1213-20

Grenade: Paint, Aerodynamic74 (10m Radius)-2Qty: 2RG 102
RangeSMLE
Aerodynamic Grenade0-45-89-1617-30

Grenade: Thermal Smoke, Aerodynamic74 (10m Radius)-2Qty: 2SR5 435
RangeSMLE
Aerodynamic Grenade0-45-89-1617-30
Ranged WeaponsShow: YesPage Break: No
WeaponPoolAccuracyDamageAPReach
Bottle (unbroken)533S-0RG 22
Concealable Holster

Knife (Survival Kit)553P-10SR5 422

Survival Knife554P-10SR5 422
Survival Knife Bonuses; Survival Knife Wireless Bonuses;

Unarmed Attack542S-0SR5 132
Melee WeaponsShow: YesPage Break: No
NameRtgQty
Ghost Box-1CA 141
Holo Bracelet31CA 141
Ammo
Ammo: Flechette Rounds (Heavy Pistols)-30SR5 434
Spare Clip (Ares Viper Slivergun)-1SR5 433
Spare clip: A spare clip comes unloaded but can hold the maximum rounds for the weapon. Each clip is spe- cific to the weapon you buy it for, but they all cost the same. And yes, it’s technically a detachable box maga- zine, but the Cityspeak word for it is so popular these days that even the catalogs call them clips.
Audiovisual
Chemsniffer Ring61CA 140
CHEMSNIFFER RING
This ring contains a microsensor capable of identifying a wide range of chemical substances. Tests on liquids for toxins or drugs are made with a dice pool equal to the Rating x 2 and have a threshold of 2. The ring can also act as an olfactory sensor for inhaled vector drugs and toxins with an effective range of 1 meter. Olfactory tests are made with a dice pool equal to the Rating and have a threshold of 2.
Contacts31SR5 443
Flare Compensation, Polychromic Lens, Thermographic Vision;
Earbuds31SR5 445
Audio Enhancement rating 2, Select Sound Filter rating 1;
Glasses41SR5 443
Vision Enhancement rating 3, Vision Magnification;
Comms
Datachip-10SR5 440
Fairlight Caliban-1SR5 438
Meta Link-1SR5 438
Micro-Transceiver-1SR5 441
Trodes-1SR5 439
Disguise
Smart Wig w/ Trode Net-1HT 188
Synthskin Face Mask61HT 188
Female elven face. Unattractive, for an elf.
Theatrical Cosmetics Kit-1HT 188
THEATRICAL COSMETICS KIT
This kit provides various types of makeup, hair dye, temporary facial prosthetics, and other equipment required for creating a disguise or physically impersonating a speciic individual. Each kit has enough materials for ten disguises, after which a new kit must be purchased.
Unlike a regular Disguise Kit (p. 136, SR5), a theatrical disguise kit does not require an Extended Test, but it also does not provide the extra dice pool bonus such a kit might provide. Instead, it takes a lat duration of ten minutes to apply.
Tool Kit (Disguise)-1SR5 443
Voice Warper61HT 187
ECM
Bug Scanner61SR5 440
Data Tap-1SR5 440
Jammer, Directional61SR5 441
Ultrasonic Noise Generator41HT 187
White Noise Generator61SR5 441
Gwenade-chan uwu
Grenade: Flash-Pak, Aerodynamic-2SR5 435
Grenade: Fragmentation, Aerodynamic-2SR5 435
Grenade: Fuzzy Boom Boom Bunnies201KC 53
Grenade: Gas, Aerodynamic-2SR5 435
Neuro-Stun X;
Grenade: Gas, Aerodynamic-2SR5 435
Pepper Punch (Exotic Ranged Weapons) ;
Grenade: High Explosive, Aerodynamic-2SR5 435
Grenade: Krime Cleaner-1KK 27
Grenade: Paint, Aerodynamic-2RG 102
Ultra-Glide Industrial Lubricant (liter);
Grenade: Thermal Smoke, Aerodynamic-2SR5 435
Magical
Baseline Reagents, Refined (Shamanic)-11FA 187
Fetish (Clout)-1SG 212
NameRtgQty
Magical
Fetish (Ball Lightning)-1SG 212
Fetish (Mana Barrier)-1SG 212
Fetish (Napalm Wall)-1SG 212
Fetish (Levitate)-1SG 212
Fetish (Detox)-1SG 212
Fetish (Chaotic World)-1SG 212
Power Focus, Individualized, Complete (Shamanic)71SG 230
Reagents, per dram (Shamanic)-100SR5 317
Sustaining Focus, Detection, Individualized, Complete (Shamanic)11SG 230
Sustaining Focus, Health, Individualized, Complete (Shamanic)11SG 230
Magical (Fake)
Index Card-52RF 255
Painstakingly printed into a deck of playing cards. When did she have time to do that? (She has nothing but time on her hands in between runs)
Lighter (Good)-1RF 254
Disguised Gear (Ring);
Lighter (Good)-1RF 254
Disguised Gear (Fake Nail);
Long Range Acoustic Device-1CA 142
Matches-10RF 255
Pack of Cigarettes-1RF 254
UCAS Dollar ($)-1.00RF 174
Disguised Gear;
Is actually a bendy fake coin.
UCAS Dollar ($)-1.00RF 174
Regular old UCAS dollar for palming.
UCAS Dollar ($)-10.00RF 174
Equally regular UCAS tenner, for palming.
Washcloth (Thin)-10RF 255
Medical (Evil)
Disposable Syringe-3SR5 450
Narcoject;
Leäl-1SS 188
Medical (Good)
Guts-1CF 181
Neostigmine-1BB 19
Ondansetron-1BB 19
Savior Medkit-1CF 154
Slap Patch, Antidote Patch61SR5 451
Slap Patch, Stim Patch61SR5 451
Slap Patch, Trauma Patch-1SR5 451
Medical (Neutral)
Novacoke-1SR5 412
Pharmaceutical;
Psyche-1SR5 412
Pharmaceutical;
Personal Effects
Black Panther-2CA 143
Certified Credstick, Gold-1SR5 442
Certified Credstick, Standard-3SR5 442
NameRtgQty
Personal Effects
Fake SIN (Sooleawa Whiteduck (UCAS))61SR5 442
Fake License rating 6 (Magic) , Fake License rating 6 (Firearms) , Fake License rating 6 (Drugs/Toxins) , Fake License rating 6 (Armor) ;
Pack of Cigarettes-1RF 254
Reactive Myomer Pack-1HT 187
Surveillance
Binoculars, Optical-1SR5 443
Vision Magnification;
Biometric Reader-1SR5 439
Bug Promotional Pen21CA 140
Single Sensor rating 2 with Camera 2; Single Sensor rating 2 with Omni-directional Microphone 2;
Endoscope-1SR5 444
Endoscope: This fiber-optic cable is at least 1 meter long, with the first 20 centimeters on either side made up of myomeric rope (p. 449) and an optical lens. It al- lows the user to look around corners, under door slits, or into narrow spaces. It is available in any number of lengths, although longer segments can be unwieldy.
Security Tags-10SR5 440
Sensor Tags-1SR5 440
Single Sensor rating 2 with Ultrasound;
Stealth Tags-9SR5 440
Survival
Aqua Regia-1SG 211
Climbing Gear-1SR5 448
Climbing gear: This is a backpack full of rope (400- kilo test), an ascent/descent harness, gloves, carabiners, crampons, and so forth needed for assisted climbing (Climbing, p. 134).
Fashion Respirator61CA 141
Flashlight, Infrared-1SR5 449
Flashlight, Low-light-1SR5 449
Gecko Tape Gloves-1SR5 449
Gecko tape gloves: The outer layer of these gloves is made of a special dry adhesive that incorporates millions of fine microscopic hairs that bond to other surfaces. In- dividually, these bonding forces are tiny, but combined they’re strong enough to attach a troll, upside down, to the ceiling. Gecko tape gloves come as a set that includes gloves, kneepads, and slip-on-soles. You get to use as- sisted climbing (p. 134) when you’re wearing the set. Gecko tape gloves are useless when they’re wet.
Grapple Gun-1SR5 449
Rappelling Gloves-1SR5 449
Rappelling gloves: These gloves are made of a spe- cial fabric that allows you to get a tighter grip on a grap- ple line, giving you a +2 dice pool bonus on all tests to hold your grip on the line. These gloves are necessary in order to use ultrathin microwire without gruesomely slicing your hands apart as you slide down it.
Survival Kit-1SR5 449
Compass, Lighter, Lightweight Thermal Blanket, Matches, Several Days' Worth of Ration Bars, Water Purification Unit;
Survival kit: An assortment of survival gear in a rug- ged bag. Includes a knife, lighter, matches, compass, lightweight thermal blanket, several days’ worth of ra- tion bars, a water-purification unit, and more. A good item to consider for your go-bag.
Tools
Aqua Regia-1SG 211
Aqua Regia-1SG 211
Autopicker61SR5 447
Body Bag-1SS 173
Chisel-1SR5 447
Crowbar-1SR5 447
Glue Solvent-1SR5 448
Glue Sprayer-1SR5 448
Grapple Gun-1SR5 449
Microwire (100m)-1SR5 449
Miniwelder-1SR5 448
Power Tool (Cheap) (Paint Sprayer)-1RF 254
C-Squared rating 6;
Restraint, Plastic-10SR5 447
Utility Ammo
Spare Clip (Ares Light Fire 70)-1SR5 433
16x Ammo: Looper rating 6 (Light Pistols) ×16;
Spare Clip (Ares Light Fire 70)-1SR5 433
16x Ammo: Capsule Rounds (Light Pistols) ×16 with DMSO, Laés;
GearShow: YesPage Break: No
DeviceCategoryQtyRatingAttackSleazeData Proc.Firewall
Meta LinkCommlinks 10011SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display; Receiver;
Fairlight CalibanCommlinks 70077SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display; Receiver, Sim Module, Hot;
Programs
ARO of Local Maps
Devices/ProgramsShow: YesPage Break: No
VehicleHandlingAccelSpeedPilotBodyArmorSensorCMSeatsDevice
Yamaha Kaburaya5/34615421511R5 44
GridLink Override; Morphing License Plate; Smuggling Compartment; Spoof Chips;
Sensor Array Rating 2 with Atmosphere Sensor, 2x Camera 1 ×2, Geiger Counter, Laser Range Finder, MAD Scanner, Motion Sensor, Olfactory Scanner, Ultrasound;
Vehicle/DroneShow: YesPage Break: No
LifestyleLevelCostDuration
Schwarzeberge Estates
(Aurora Village, Downtown, Seattle)
High5,760¥1  MonthSR5 369
Grid Subscription (Global Grid); Grid Subscription (Local Grid); Grid Subscription (Public Grid); Cleaning Service (Mage Sensitive); Panic Room; Garage (Car (Body 14 or Less)); Patron of the Arts (Private Club) (Dante's); Patron of the Arts (Private Club) (Club Penumbra); Private Room; Thermal Mood Reading; Vocal Tension Lie Detection; Target Tracking Software;

A quiet condo tower just outside the University campus. There's a suspicious number of German expatriates here, but it's not explicitly run by SK.

2D has her Force 6 lodge set up in her apartment, taking the form of some ritually purified wall hangings, a small kneeling desk made out of hand-hewn oak, a small brazier near the balcony door, and several enormous stuffed birds (teddy, not taxidermy!).
LifestyleShow: YesPage Break: No
TraditionDrainCombat SpiritDetection SpiritHealth SpiritIllusion SpiritManipulation Spirit
Shamanic MaterializationWIL + CHA (14) Spirit of BeastsSpirit of WaterSpirit of EarthSpirit of AirSpirit of ManSR5 279
TraditionShow: YesPage Break: No
Initiate Grade: 4
Arts
CenteringSG 154

InvocationSG 147

MaskingSG 149

NecromancySG 143
Metamagics
CenteringSR5 325

MaskingSR5 326

Power PointSR5 326

Power PointSR5 326
InitiationShow: YesPage Break: No
SpellTypeRangeDamageDurationDrainDV

Combat Spells
Ball Lightning (Limited)PLine of Sight (Area) 0PInstantaneousF-3IndirectSR5 284

Clout (Limited)PLine of Sight0SInstantaneousF-5IndirectSR5 284


Detection Spells
Analyze DevicePTouch-SustainedF-3ActiveSR5 285

Combat SenseMTouch-SustainedF+0PassiveSR5 286

Detect Life, ExtendedMTouch-SustainedF-1ActiveSR5 286

Mind ProbeMTouch-SustainedF+0ActiveSR5 287


Health Spells
Detox (Limited)MTouch-PermanentF-8NoneSR5 288

HealMTouch-PermanentF-4EssenceSR5 288

Increase [Attribute] (CHA)PTouch-SustainedF-3EssenceSR5 288


Illusion Spells
Chaotic World (Limited)PLine of Sight (Area) -SustainedF-2RealisticSR5 290

Physical MaskPTouch-SustainedF-1RealisticSR5 291


Manipulation Spells
Alter MemoryMLine of Sight-PermanentF+1MentalSSP 20

Control ThoughtsMLine of Sight-SustainedF-1MentalSR5 293

FashionPTouch (Area) -PermanentF-1EnvironmentalSG 115

Levitate (Limited)PLine of Sight-SustainedF-4PhysicalSR5 293

Mana Barrier (Limited)MLine of Sight (Area) -SustainedF-4EnvironmentalSR5 294

Napalm Wall (Limited)PLine of Sight (Area) -SustainedF-2PhysicalSSP 21
SpellsShow: YesPage Break: No
ContactLocationArchetypeConnectionLoyalty
Andrei ShaposhnikovOld EverettFixer63
Metatype: Human
Gender: Male
Age: Middle-Aged
Preferred Payment Method: Cash (Credstick)
Hobbies/Vice: Gambling (Cards)
Personal Life: None of Your Damn Business
Type: Shadow Services
Andrei is a small-time fixer working the Seattle Sea Run. An emigrant from Russia, his thick accent is probably what endears him to the smugglers that run through the Bay, giving him the margin he needs to survive in the friendly business of gun-running, BTL-peddling, and drug dealing. Anja met him through a run hauling a crate of Nitro down the coast with a pair of grizzled trolls. When one of them got possessed by an offended fish spirit (the crate was leaking), Anja managed to talk it down and stop the troll from rolling the entire shipment into the river. Andrei gave her a small bonus and suggested she, "Come backh and have a meal, hyu know, ah?"

Andrei is a big fellow - tall, broad, and fat. He has his scruffy sandy-blonde hair in a combover, a goatee, and he favors slightly ill-fitting suits. Despite emigrating, he's still a staunch Russian nationalist. He runs a fish and chip shop (at least, that's what he says they are) out of Old Everett, which conveniently provides him a reason to constantly be at the docks.

3 chip in 2D's favor




Boris KuznetsovLowellCoyote (Water)32
Metatype: Ork
Gender: Male
Age: Young
Preferred Payment Method: Barter (Easy-to-Sell Items)
Hobbies/Vice: Bad Habit (Novacoke)
Personal Life: In Relationship
Type: Support
Despite the one time he tried to shoot Anja in the leg, Boris is still on (shaky) speaking terms with Anja. Having managed quite a few drug runs thanks to Anja's help through the Chugach, he's comfortable working with her to get things in and out of Seattle. He's done enough for the Vory that he doesn't need to drive the boats all the way down the Bering himself anymore; he works the Bay, bribing the right officers and blackmailing, threatening, or disposing of the wrong ones.

Boris is a thin, nervous-looking Russian ex-pat - the stress of constantly getting boats full of novacoke past KE isn't doing much for his attempts to bulk up, nor is the amount of novacoke he fires up his nose. He's about the same size and weight as a human, with a wickedly receding hairline and thin, forward-protruding tusks. If he's not working, you can usually find him laid out in a bed-by-night by the docks during the day, sleeping off a bender.




Bruce James BayLaurelhurstInfobroker22
Metatype: Elf
Gender: Male
Age: Young
Preferred Payment Method: Cash (Credstick)
Hobbies/Vice: Entertainment (RPGs, ARLARP, Graphic Novels)
Personal Life: Single
Type: Networking
Night shift manager for the unnamed bar that takes up the main floor of the Spokes. A younger man, it's hard to tell just from talking to him if he's a dropout from U-Dub or just likes the nightlife - he's got tats running up his arms, a septum piercing, and a pair of neon cybereyes to go with his lime-green ponytail.

He does mix a decent soygarita, though, so Anja has yet throw her drink in his face when he starts hitting on her. For now, she's let him know that she's new in town and looking for work, and Bruce gave her the most irritating wink and said, "I think I know what kind of work you mean." If he comes back with a part-time job at a bunraku, she might pistol whip him, but he's not that dumb. Probably.




Cyber-CogiansOrk UndergroundTechnomancers24
Metatype: Various
Gender: Various
Age: Various
Preferred Payment Method: Various
Hobbies/Vice: Various, but probably on the Matrix
Personal Life: Unknown
Type: Legwork
A group of technomancers on the run in the Ork Underground. There's Second Circle and Nails (orcs) Hack and Slash (elves), and a mysterious troll and his daughter.

High Proficiency: Matrix Threats, Resonance Phenoms, Finding Refuge in the ork underground.
Medium Proficiency: Media Piracy, Augmented Reality Games, Data-Havens, Hacking Favors.




Ethan SinclairACHEProgrammer12
Metatype: Human
Gender: Male
Age: Young
Preferred Payment Method: Cash (ECC)
Hobbies/Vice: Social Habit (Alcohol)
Personal Life: Single
Type: Shadow Services
Ethan is a programmer of some skill employed by the Government of Seattle. Born and raised in the shadows of the SCIRE arcology, he developed an early fascination with technology and its potential - particularly its potential to cause mass destruction. With a natural talent for coding and an insatiable curiosity, Ethan quickly rose through the ranks and now works as an Emerald Grid DemiGOD in the employ of the city working out of the upper levels of the ACHE.

Ethan is a lanky Caucasian man with messy dark hair that falls over his slightly pale face, the bangs hiding his unobtrusive datajack. He wears thin-rimmed glasses, which accentuate his keen and observant eyes. His wardrobe typically consists of comfortable office casual attire, often opting for dark-colored clothing that blends in with the urban sprawl of Seattle. When he's out to party, he switches it out for more exotic cybergoth synthleather and PVC, exposing the bioluminescent circuitry tattoos covering the majority of his body. If you ask him, he'll explain how each chip or capacitor represents another one of his little coding breakthroughs or Matrix crime busts.

Ethan met Two Devils on a pub crawl through the Spokes - 2D was dancing (artlessly, she's not particularly trained), and he tried to pick her up. He didn't immediately succeed, but Anja humored the extended explanation of his refactoring of skillsoft subscriptions with the city's emancipation, and for that she got got his commcode.




FaithTarislarSIN Forger33
Metatype: Elf
Gender: Female
Age: Unknown
Preferred Payment Method: Service (Shadowrunner Job)
Hobbies/Vice: Entertainment (Trid Show 'Odd Coven')
Personal Life: Unknown
Type: Shadow Services
Faith is demure and approachable, but easily guides conversations away from her past. From what Two Devils was able to gather, she was a minor social adept who got involved in "the local politics" during the Tir depression and subsequent terror attacks. She's been a minor fixture in Tarislar since her departure post-election, arranging false visas and the occasional fixing work on behalf of the more conservative political actors on both sides of the Tir border.

Besides forging IDs and occasionally arranging runs, she makes pocket cred as a chemist and demolitionist, which means she has frequent need to pick up deliveries from the Vory - and so she met Two Devils. The novelty of the standard parade of brick-shaped Slavs carrying equally brick-shaped sacks of coke being interrupted by an obviously nonplussed elf! That was enough for her to at least give 2D a commcode and set her up with Bruce as a place to stay where she wouldn't get her immediately thrown in the ACHE. After all, she might be useful..




Hemmet McCoyTacomaLawyer32
Metatype: Dwarf
Gender: Male
Age: Middle-aged
Preferred Payment Method: Cash (Credstick)
Hobbies/Vice: Entertainment (Trid Pro Wrestling)
Personal Life: Divorced
Type: Support
A double MThaum/JS from University of Colorado, Hemmet is a sorcerer, student of law, and a royal asshole. One of the many SURGE dwarves who displayed severe albinism during the Year of the Comet, Hemmet's metaexpression also meant an Awakening that would get him out of his family of seven in Fort McMurray.

Having completed two degrees didn’t stop Hemmet, surly and vengeful by nature, from settling a few too many problems with his sharp tongue and the occasional Ball Lightning, so he decided to take an extended break after finishing his master’s thesis at University of Colorado, moving to Seattle through the UCAS quarter and opening a barrister's office specialized in magical law. An acquaintance of Hellebore, he often acts as a point of contact between her network and nominally more legal enterprises, with 2D occasionally helping them both as a gofer with a vested interest in staying quiet.

Short, squat, and utterly colorless, Hemmet makes up for it with his fiery personality - he never lets a grudge die, and even if they die sometimes he'll remember them and laugh. He favors a charcoal-grey armored jacket and matching wide-brimmed hat outdoors, the better to keep unburnt. The matte colors don't do his veiny complexion any favors, and his shock of white hair is frequently scorched.

Rumors saying that he ran the shadows in Denver as Gasflare, a magical demolitionist for hire, are unconfirmed but would be the least surprising thing possible.




HuritMagnuson Park (Windermere)Talismonger46
Metatype: Elf
Gender: Female
Age: Old
Preferred Payment Method: Barter (Profession Items)
Hobbies/Vice: Animals (Paracritters)
Personal Life: Unknown
Type: Personal Favors
Though not exactly itinerant, Anja spends a lot of time walking. She met Hurit along Wolf Bay, fishing. Bizarre as it was, Anja couldn't help but ask how she wasn't already dead of mercury poisoning.

Hurit appreciated Anja's droll nature, teaching her a bit of Algonkin and trying to coax her to sing. In truth, Hurit is a Mouse Shaman; she stays around Seattle to watch over the little lives that hide in man's shadow, keeping things in balance. Every now and then she'll ask Anja for a little favor - open a dumpster here, kick out a boarded-up window there. Anja obliges, because why not?

Hurit is a First Nations woman of indeterminate tribe - Hurit hasn't volunteered, and Anja's too polite to pry. Just past middle age, she keeps her fine black hair in a short bob over a surprisingly unwrinkled face. She dresses practically; waders and overalls for fishing, jeans, jacket, and boots otherwise. Hurit doesn't have a commlink or even an LTG; when she feels like talking, she'll call a mouse spirit and ask it to guide her. They don't mind.




Maya KitagawaTacomaShiawase Security Liaison51

Nathaniel "Mr. Velvet" RosewoodBellevueFixer52
Metatype: Dwarf
Gender: Male
Age: Middle-aged
Preferred Payment Method: Service (Shadowrunner Job)
Hobbies/Vice: Social Habit (Cigars)
Personal Life: None of Your Damn Business
Type: Shadow Services
A former Horizon company man, Mr. Velvet has transitioned seamlessly into a career as a full-time fixer for Bellevue's mega-rich. Well-dressed with a single cybereye, Nathaniel smells of expensive champagne and cheap cigars. He makes a great deal of his money off art fixing.




REDJAW The OUStreet Muscle13
ContactsShow: YesPage Break: No
Notes

She likes city animals - especially ravens and other corvids, naturally. She even likes other metahumans, annoying though some of them can be.


She enjoys company, but she doesn't feel any particular need to inject small talk; often, if the weather is nice, she'll just close her eyes and enjoy the breeze while they hang out. Her idea of a good time is to have a cup of coffee (the real thing, preferrably!) outside, or maybe to go see a local show or go dancing. Since arriving in Seattle she's started developing a weird interest in goblin rock - so far, the worst she's gotten at a Bloody Tusks show is a stray "Watch it, keeb!"


Anja enjoys nature, which means occasionally sneaking out from dingy Seattle into Salish territory.  Stargazing and swimming were fun in Anchorage, and they're fun in Seattle, though she knows better than to take a dip in the Bay. She secretly tries to pick up the occasional bit of history about her Algonquin heritage when she has some time, usually while visiting Hurit. Sometimes she'll sneak into the U-Dub library to do a little studying, and just to practice being unnoticeable - nobody seems to have caught on just yet.


Though she won't admit it to herself, she is a bit vain - the magic running through her has left its mark on her, and she doesn't mind showing off a bit. She's a bit too practical to dress up in haute couture, though, at least if it can't stop a bullet. She's a bit spoiled, too; camping is one thing, but she grew up eating real vegetables and cleaning herself with hot water, so she sometimes turns her (flawless, perfectly aquiline) nose up at inconvenient times.


While working, she tries to be a moderating influence in a group of runners, but her skills run (mostly) elsewhere than leadership. She volunteers advice readily, but she won't do more than suggest that a course of action is unwise - if something goes sour, she's confident in her ability to distance herself from the run, metaphorically or literally, and equally confident that she can come back later for an even bigger slice of the pie.


On the job, Anja dresses professionally up until it's time to work - then the ruthenium shifts to the greys and blacks of concrete. Her first impulse is to sneak past any trouble, which she is fairly talented at, reinforcing her unnatural agility with spells if necessary. Failing that, she'll often summon minor spirits to distract and lead away marks, to steal, to sabotage security systems, or to scout alternate routes. If she's caught, she'll immediately try and lie her way out of trouble, again forcing the issue with spells if she has to. She hates confrontation, but she doesn't like jail, either - if all else fails, she keeps her pistol in a snap holster on the small of her back, and she shoots for the head.


Rent Counter: 2/4


Resume gear browsing from 'magical supplies'


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Concept

Wayward daughter; a little spoiled, a little vain. Can she handle Seattle? Maybe.

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Description

As an Algonquin elf, Anja still shows her heritage; tan rather than fair, with dancing brown eyes instead of jewel tones. She still shows the height, fine bones, and unearthly grace of her metatype, but she still prefers to lounge rather than pose, and she has no qualms about getting dirty (though she still appreciates hygiene). Her hair is dark, fine, and perfectly straight - when she Awakened, she noticed her hair shifted from the ruddy brown to the glossy blue-black of raven feathers. She wears it waist-length, knowing it flatters her, even though it means she has to spend twenty minutes braiding it before a run. She usually dresses in plain Western-style clothes - band shirts, hoodies, jeans, tank tops, and the occasional blouse, limiting her Amerind heritage to accessories.

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Background

Anja was born in the Athabaskan Council to an Algonquin family in marshy Anchorage. If pressed, she says they were nice, for hippies - for people who moved from Edmonton to the middle of nowhere, they spent a lot of time jacked in. She suspects, privately, that they were corp spiders, maybe even DemiGODs; they never had trouble eating, even though she doesn't remember ever seeing them work.


She prefers not to discuss her parents, though, because being an elf made her home life miserable. She remembers hearing them argue about "the policlub" through the door as a child, though it took her a while to understand what that meant. She got used to hearing "breeder", though, and a lot worse. She never found out if she was an incredibly unlucky genetic byblow or if mom had a Manitou on the side; things got worse until, eventually, dad stopped talking to mom, and mom stopped talking to her.


When she got old enough, Anja started spending a lot of time outside the house; having nothing better to do in between correspondence lessons, she started making a bit of nuyen working the Seattle Sea Run, guiding Russian smugglers through the tougher parts in the Alaskan range. She picked up a lot of useful skills there: how to think fast, talk faster, and dodge the Long Arms when they came looking for any dirty drek to clean up.  Most importantly, she learned to watch her ass, especially the first time some Boris with an unpronounceable last name tried to shoot her in the leg as a distraction for the rangers.


One day, though, as she hiked up through the mountains in the fall, Anja looked up at the moonless sky, and Raven came down to meet her. Settling firmly on her shoulder, she fished out the last bit of deer jerky from her jacket pocket before she started to talk. "I think you're wasting your time here," Raven drawled. "You can do better than hauling rucksacks of novacoke through the Chugach for the Vory. You're smart. You're fast. You smell nice. Why not spread your wings a little?"


Anja didn't have time to decide if the talking bird was making a pun before Raven's beak jabbed her in the forehead. When she woke up the next morning, she was very alone, freezing cold, and all her food was gone. She came back home a very different girl than she let on (she just said she dyed her hair). Not that long after that, though, she pocketed the money she made and followed the next pack of Vor and their rucksacks of novacoke all the way to Seattle.


After climbing off the speedboat, drying herself off, and getting a map downloaded, the slightly surprised Vor receiving their shipment helped her quietly travel somewhere to stay where an aimless-looking elf with questionable ID wouldn't be too out-of-place. Since then, she's still getting her feet under her, but she's getting tired of calling an air spirit every night to smother the bedbugs before she sleeps.  She's started favouring the bar downstairs, listening for tips, and she asked one of the Vory who made it in Seattle to set her up with some real gear. It might be time to get some work.

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